What I do recommend for that situation: use the context menu in the Outline window to Select the UV mapped material you want to edit, then open the AutoUV window (main menu Window-> UV Editor Window). When you are editing the UV maps in the AutoUV you will always see all the meshes overlapped because wings will pick all UV mapping information for the object and process it. I also recommend you to close the AutoUV window after you create every texture.
![second life wings 3d uv map second life wings 3d uv map](https://live.staticflickr.com/5612/32309023661_168844fc34_b.jpg)
![second life wings 3d uv map second life wings 3d uv map](https://cdn.shopify.com/s/files/1/0167/4686/products/PinkySketch_large.png)
When creating the new UV for an other group, before you start, you cannot forget to rename the last UVmapped material and its respective image. Quote:is that when I follow the steps for the second face group, it puts the second face group in the first's texture file and UV map (see second attachment). I never knew if that should be the right behaviour. It will use the face object color to draw. Yeah, in order to avoid that, in the options for Create Texture include Draw Faces option. Sculpted Prims have now a comprehensive FAQ wiki page.(08-07-2015 11:03 PM)mickeydsc Wrote: but after I make it external, I notice in my Geometry view that that face group's faces are invisible (see first attachment). Where can I find out more about Sculpted Prims? Sculpted Prims made available on the preview grid. This means all previously created sculpt maps/textures need to be horizontally flipped (otherwise they'll appear inside out.) This change fixes the orientation discrepancy between sculpt maps/textures and surface textures (which have required a 90 degree rotate and flip.) ( source)Ģ) The LSL call to set sculpted prims is changing to require two parameters: the texture and the topology type.
#SECOND LIFE WINGS 3D UV MAP UPDATE#
Sculpted prims are now available on the Main Grid as of version 1.16.0(5).Īn update to sculpted prims, included in the latest build of the beta viewer ( 1.16.0(1)), has two changes that are not backwards-compatible:ġ) The orientation of the sculpt map (sculpt texture) is reversed. Linden Lab is running a contest: show off your sculpties for fun, fame and schwag! Read the blog for details. In-world group Sculptie Dev: group primarily for the communication/announcement of sculpted prim development.
#SECOND LIFE WINGS 3D UV MAP SOFTWARE#
Sculpted Prims: 3d Software Guide for a list of supporting software.Sculpted Prims: Creator's Guide for more guidance.They are usually created externally using a 3D modeling tool such as Blender, Maya, or Wings 3D, and then uploaded to Second Life, where they are applied to a prim with the build tools. Presently, there are only a few limited tools inside Second Life for creating sculpties. The video is made with Blender, but it focusses on the principles of Sculpted Prims, and thus it is completely independent from any 3D-tool.
![second life wings 3d uv map second life wings 3d uv map](https://i.pinimg.com/originals/81/a5/bc/81a5bcb573bd9cb0234159e4418a0217.jpg)
Here is a video about the most important things you should know about Sculpted Prims. For technical details, see Sculpted Prims: Technical Explanation.Īn informal introduction to Sculpted Prims Each piece of fruit to the right is one prim (and so is the plate). Sculpted prims can be used to create more complex, organic shapes that were not previously possible with the Second Life prim system. A Sculpted Prim, or sculptie, is a prim whose shape is determined by an array of x, y, z coordinates stored as RGB values in an image file